WebGURPS Power-Ups 6: Quirks (PDF) GURPS Power-Ups 7: Wildcards (PDF) GURPS Power-Ups 8: Limitations (PDF) GURPS Power-Ups 9: Alternate Attributes (PDF) Creatures Aliens. GURPS Aliens: Sparrials (PDF) Creatures of the Night. These handbooks describe monsters and creatures. All volumes are written by Jason "PK" Levine and … WebGURPS Compendiumvolumes, developed GURPS Lite, wrote GURPS Wizardsand GURPS Undead,and edited or revised over 20 other titles. With David Pulver, he produced the …
POWER-UPS 2
WebThe templates use traits found in the Basic Set, GURPS Power-Ups 2: Perks, GURPS Power-Ups 6: Quirks, and Chapter 2 of this supplement. Multicultural Furries: Beyond Racial Templates Furry stories and games often assume either that all furries share a common culture, or that each race or species has its own distinctive culture. WebAny book with game mechanics can be useful for the right source material – GURPS PowerUps 2: Perks and GURPS Power-Ups 6: Quirks in particular are good with almost any source. Of all fictions, the marvelous journey is the one formula that is never exhausted. ... and support in PDF form . . . digital copies of our books, plus exclusive ... city of hope glendora ca
GURPS Power-Ups 6: Quirks - DriveThruRPG.com
WebGURPS Power-Ups 4: Enhancements – A collection of all general enhancements to tweak or modify your GURPS advantages. GURPS Power-Ups 5: Impulse Buys – Discover new and different ways to spend character points to give you a crucial – but temporary – edge! GURPS Power-Ups 6: Quirks – Minor flaws help build character! WebMost recently, he created the GURPS Basic Set, Fourth Edition with co-author David Pulver, wrote GURPS Powers with co-author Phil Masters, and wrote GURPS Martial Arts with co-author Peter V. Dell’Orto. Sean has been a fanatical gamer since 1979. His non-gaming interests include cinema, computers, and wine. http://www.sjgames.com/gurps/books/powers/ don\u0027t say bocchi bocchi the rock x k-on